Published on August 21, 2022 at 12:00 PMMarcos Henrique6 tags
The horror genre can be adorable, seductive and gentle, which is one of the reasons why a cult led by an adorable cartoon sheep is the perfect focus for a horror game. The latest offering from Massive Monster, Cult of the Lamb, is a terrifying and fluffy mix, complete with other details that everyone can love, like crafting, rogue-like dungeons and edible minions.
The game is receiving great reviews, and anyone interested in creating roguelike dungeons or being a god on earth would enjoy it. For those starting out in the game, here are some helpful tips that other cult leaders had to learn from experience. It's not just information about going out and doing Crusades, but about how to maintain order and love among your followers.
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You need to know these 6 things before starting Cult of the Lamb:
Weapon Trading and Recycling
The main character carries only one weapon when on a Crusade, and each sequence begins with the Lamb being offered two weapons. One is for physical damage and the other is for magical damage. If the Lamb follows the Crusade path to the sword icon, they can find new weapons and trade them for new ones.
It's possible to leave the old weapon and even come back for it later before killing the boss and moving on, but another less obvious option is to recycle the unused weapon for some gold coins. If the Lamb doesn't plan to return or is happier with the weapon choice, it's the best thing to do.
Image: Gamerant
Demanding Followers and How to Deal with Them
When the Lamb is relaxing with the Cult, gathering resources, building things or hosting fun events like parties and bonfires, the flock tends to get quite happy. Go on a prolonged Crusade, however, and it takes just one dissenting member to create trouble in paradise.
Fortunately, there are options beyond just re-educating the cynic, which is limited in its benefits and can only be done once a day. Other options include sacrificing the rebellious follower, sending them on a crusade to gather resources, or feeding them a sabotaged meal.
Image: Gamerant
Practical Meals
From the start, the flock will have basic needs, like food and shelter, and the Lamb's ability to provide for them improves over time. Initially, however, there will be nothing to eat except fruits and grass.
Grassy Gruel, a grass meal, has a higher chance of making a follower sick, but it's better than letting them starve, and the Grass Eater Doctrine can mitigate these negative effects later if the Lamb is building a gentle cult of herbivores.
On the other hand, certain dishes can make a follower sick and even die, like the Bowl of Poop. These types of vile dishes are often the subject of missions, but outside of that, the Lamb can use a poisoned bowl of feces to get rid of a problematic or disloyal cult member.
Image: Gamerant
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To Shear or Not to Shear?
For those players who come to Cult of the Lamb with RPG experience, it's easy to confuse the Fleece with armor or similar protective equipment. The one the Lamb starts with is modest, with no power beyond looking tough.
It takes a while to unlock these accessories, requiring the Lamb to find special fish or trade forest mushrooms for them. Although the Fleece has some useful buffs at higher levels, this is offset by something the Fleece takes in return. Depending on the build, a player may choose to use the old one, even if they have different options. It's a nice touch, but it's not the same as a "breastplate".
Compost or cannibalism? A difficult choice for any cult leader, but again, it just depends on the type of church the Lamb has built. However, this is part of what type of doctrines are chosen as the Lamb further indoctrinates their faith.
Sooner or later, cultists will pass away, whether through ritual sacrifice, old age or bad luck on a Crusade, and they remain useful even in death. It's always possible to harvest dead cultists for their precious meat and bones, which are used for Rituals and Recipes, even before the Lamb has officially made it a cult Doctrine.
Image: Gamerant
Cult Development
The game was designed so that each cult the player builds is different, and there are more details in the choices than a simple case of good or evil. There are possibilities for cults of cannibals, necromancers, hippies, and the just and legally-minded. It's easier for the Lamb to build the ideal cult if they know some of these details before starting.
The most obvious choice regarding the direction a cult will take is in the Doctrines. However, it also depends on what type of food the cultists eat, which buildings their leader considers most important, and their most common Rituals.
Banquets, for example, are a benevolent way to ensure all cultists are fat and happy. On the other hand, the Lamb can decide that it's easier to sacrifice any problematic followers and save their meat to be used in the kitchen later, which puts discipline and food supply in a small woolly package.